Initial versions relied on standard graphics memory configurations: Views Read Edit View history. As the name says, AFR renders each frame on an independent graphics processor. This late chip was very similar to the Rage II and supported the same application coding. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.
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In other projects Wikimedia Commons. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand.
Retrieved from ” https: Windows 95 and Mac OS were not supported.
ATI Rage PRO GPU |
The chip was basically a die-shrunk Rage Prooptimized to be very inexpensive for solutions where only basic graphics output was necessary. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. It is the successor to the Mach series of 2D accelerators. As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards. It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines.
Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. Current technologies and software. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality.
ATI Rage 128 PRO Ultra GL
In games, performance actually suffered. Initial versions relied on standard graphics memory configurations: NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card.
The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. It was also seen on Intel motherboards, as recently asand was still used in for server motherboards.
ATI ALL-IN-WONDER 128 Pro AGP 4x 32 MB
From Wikipedia, the free encyclopedia. Views Read Edit View history. This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution.
This late chip was very similar to the Rage II and supported the same application coding. This page was last edited on 7 Juneat It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control. As the name says, AFR renders each frame on an independent graphics processor.
Archived from the original on Aside from the VR chip’s lower price-point, the main difference was that the former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface.
They were ATI’s first graphics solutions to carry the Mobility moniker. Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips ari were optimized for this.
It offered Filtered Ratiometric Expansionwhich automatically adjusted images to full-screen size.